Abstract: This paper presents a system for immersive visualization of the Classical Non-Euclidean spaces using real-time ray tracing. It exploits the capabilities of the latest generation of GPU’s based on the NVIDIA’s Turing architecture in order to develop new methods for intuitive exploration of landscapes featuring non-trivial geometry and topology in virtual reality.
TL;DR: Immersive Visualization of the Classical Non-Euclidean Spaces using Real-Time Ray Tracing in Virtual Reality.
Keywords: Ray tracing, VR, Non-Euclidean geometry
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