Explore Outworld Knowledge in Large Language Models: A Case Study in Pokemon Game

20 Sept 2023 (modified: 11 Feb 2024)Submitted to ICLR 2024EveryoneRevisionsBibTeX
Primary Area: representation learning for computer vision, audio, language, and other modalities
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Keywords: large language model, outworld knowledge, self-supervised
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Abstract: Large language models (LLMs) show great power by gathering almost all knowledge in our human world. An appealing curiosity now arises regarding their adaption to a new world setting, e.g from fictions and films, one with disparate fundamental laws, which is much more challenging than transferring between domains of the same human world. This carries significant research potential for expanding AI to multiple universes in the future. This paper chooses \textsc{Pokémon} as the target, a popular strategy game with a unique worldview. We introduce \textsc{Pokemon-Py}, a Python library that provides an interactive playground as in the pokemon world. Our analysis demonstrates that the outworld context can exacerbate knowledge distortions and logical flaws in today's LLMs, and this phenomenon has a significant negative impact. Based on \textsc{Pokemon-Py}, we propose \textit{Self-Training with Self-Competition}, a novel self-supervised learning method to effectively adapt the model to a new or even unknown world setting, where the model is programmed to keep learning through self-competition, and ultimately grows into a superior individual. Our method achieves remarkable improvement to adapt LLaMA2-7b to two downstream tasks within the pokemon world.
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Submission Number: 2297
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