Learning How Not to Act in Text-based GamesDownload PDFOpen Website

2018 (modified: 13 Oct 2022)ICLR (Workshop) 2018Readers: Everyone
Abstract: Large actions spaces impede an agent's ability to learn, especially when many of the actions are redundant or irrelevant. This is especially prevalent in text-based domains. We present the action-elimination architecture which combines the generalization power of Deep Reinforcement Learning and the natural language capabilities of NLP architectures to eliminate unnecessary actions and solves quests in the text-based game of Zork, significantly outperforming the baseline agents.
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