Keywords: rate-distortion-perception tradeoff, vector Gaussian sources, water-filling
Abstract: This paper studies the rate-distortion-perception (RDP) tradeoff for a Gaussian vector source coding problem where the goal is to compress the multi-component source subject to distortion and perception constraints. The purpose of imposing a perception constraint is to ensure visually pleasing reconstructions. Without the perception constraint, the traditional reverse water-filling solution for characterizing the rate-distortion (RD) tradeoff of a Gaussian vector source states that the optimal rate allocated to each component depends on a \emph{constant}, called the water-level. If the variance of a specific component is below the water-level, it is assigned a \emph{zero} compression rate. However, with active distortion and perception constraints, we show that the optimal rates allocated to the different components are always \emph{positive}. Moreover, the water-levels that determine the optimal rate allocation for different components are \emph{unequal}. We further treat the special case of perceptually perfect reconstruction and study its RDP function in the high-distortion and low-distortion regimes to obtain insight to the structure of the optimal solution.
Submission Number: 3
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