Less Gaussians, Texture More: 4K Feed-Forward Textured Splatting

ICLR 2026 Conference Submission156 Authors

01 Sept 2025 (modified: 08 Oct 2025)ICLR 2026 Conference SubmissionEveryoneRevisionsBibTeXCC BY 4.0
Keywords: Gaussian Splatting, Feed-Forward, 3D Reconstruction
Abstract: Existing feed-forward 3D Gaussian Splatting methods typically rely on pixel-aligned primitives, which makes scaling to higher resolutions (e.g., 4K) prohibitive as the number of Gaussians grows quadratically with image resolution. We introduce LGTM (Less Gaussians, Texture More), a feed-forward and pose-free framework that predicts both compact geometric primitives and associated per-primitive texture maps in a single forward pass without per-scene optimization.
Primary Area: applications to computer vision, audio, language, and other modalities
Submission Number: 156
Loading