Track: Full track
Keywords: computational scaffolding, motor learning, embodiment modeling
TL;DR: Under the assumption of difference in embodiments between the teacher and the learner, our approach aims to enable the learner to discover their own optimal learning policy, while being guided by the teacher on-demand.
Abstract: Learning of e.g. a dexterous motor skill, which is common in medical training,
sports, or playing a musical instrument, is time-costly and needs supervision from a
teacher, to avoid injury and to progress. Importantly, learning a motor skill requires
active practice, and adjusting one’s own individual embodiment to perform the
target movement. We introduce a meta unit for co-constructing a computational
scaffold for learning. It targets to optimize the learning process of a student, as
well as the intervention of their teacher. This approach aims to enable the student
to discover their own optimal learning policy while being guided by the teacher on
demand, with the ultimate goal of improving beyond the capacity of the teacher.
Submission Number: 25
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