- Abstract: We present a method for composing photorealistic scenes from captured images of objects. Traditional computer graphics methods are unable to model objects from observations only; instead, they rely on underlying computer graphics models. Our work builds upon neural radiance fields (NeRFs), which implicitly model the volumetric density and directionally-emitted radiance of a scene. While NeRFs synthesize realistic pictures, they only model static scenes and are closely tied to specific imaging conditions. This property makes NeRFs hard to generalize to new scenarios, including new lighting or new arrangements of objects. Instead of learning a scene radiance field as a NeRF does, we propose to learn object-centric neural scattering functions (OSFs), a representation that models per-object light transport implicitly using a lighting- and view-dependent neural network. This enables rendering scenes even when objects or lights move, without retraining. Combined with a volumetric path tracing procedure, our framework is capable of rendering light transport effects including occlusions, specularities, shadows, and indirect illumination, both within individual objects and between different objects. We evaluate our approach on synthetic and real world datasets and generalize to novel scene configurations, producing photorealistic, physically accurate renderings of multi-object scenes.
- One-sentence Summary: We propose to learn object-centric neural scattering functions (OSFs), a representation that models per-object light transport implicitly using a lighting- and view-dependent neural network
- Supplementary Material: zip