SWAG: Splatting in the Wild images with Appearance-conditioned Gaussians

Published: 09 Sept 2024, Last Modified: 10 Sept 2024ECCV 2024 Wild3DEveryoneRevisionsBibTeXCC BY 4.0
Keywords: 3D Gaussian Splatting · Unconstrained Photo Collection, Novel View Synthesis, Appearance Modeling, Real-time Rendering, Transient Object Removal
Abstract: Implicit neural representation methods have shown impres- sive advancements in learning 3D scenes from unstructured in-the-wild photo collections but are still limited by the large computational cost of volumetric rendering. Recently, 3D Gaussian Splatting emerged as a much faster alternative with superior rendering quality and training efficiency, especially for small-scale and object-centric scenarios. Never- theless, this technique suffers from poor performance on unstructured in-the-wild data. To tackle this, we extend over 3D Gaussian Splatting to handle unstructured image collections. We achieve this by modeling appearance to seize photometric variations in the rendered images. Ad- ditionally, we introduce a new mechanism to train transient Gaussians to handle the presence of scene occluders in an unsupervised manner. Ex- periments on diverse photo collection scenes and multi-pass acquisition of outdoor landmarks show the effectiveness of our method over prior works achieving state-of-the-art results with improved efficiency.
Submission Number: 3
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