Active Reasoning in an Open-World Environment

Published: 21 Sept 2023, Last Modified: 02 Nov 2023NeurIPS 2023 posterEveryoneRevisionsBibTeX
Keywords: Visual Reasoning, Abductive Reasoning, Active Reasoning
TL;DR: we unveil Conan, an innovative interactive platform designed to bridge the gap in active reasoning capabilities between humans and AI, challenging current models to engage in an open-world environment for multi-round abductive reasoning.
Abstract: Recent advances in vision-language learning have achieved notable success on *complete-information* question-answering datasets through the integration of extensive world knowledge. Yet, most models operate *passively*, responding to questions based on pre-stored knowledge. In stark contrast, humans possess the ability to *actively* explore, accumulate, and reason using both newfound and existing information to tackle *incomplete-information* questions. In response to this gap, we introduce **Conan**, an interactive open-world environment devised for the assessment of *active reasoning*. **Conan** facilitates active exploration and promotes multi-round abductive inference, reminiscent of rich, open-world settings like Minecraft. Diverging from previous works that lean primarily on single-round deduction via instruction following, **Conan** compels agents to actively interact with their surroundings, amalgamating new evidence with prior knowledge to elucidate events from incomplete observations. Our analysis on \bench underscores the shortcomings of contemporary state-of-the-art models in active exploration and understanding complex scenarios. Additionally, we explore *Abduction from Deduction*, where agents harness Bayesian rules to recast the challenge of abduction as a deductive process. Through **Conan**, we aim to galvanize advancements in active reasoning and set the stage for the next generation of artificial intelligence agents adept at dynamically engaging in environments.
Supplementary Material: zip
Submission Number: 332
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