Exploring Explicit Representations in 4D: A Comparative Analysis with HexPlane

TMLR Paper2286 Authors

23 Feb 2024 (modified: 01 May 2024)Under review for TMLREveryoneRevisionsBibTeX
Abstract: Modeling and re-rendering novel views of dynamic 3D scenes is a challenging problem in 3D vision. Employing implicit representations for the task, extending static NeRFs to 4D incurs high computational costs due to the numerous MLP evaluations, highlighting the need for efficient representations of dynamic 3D scenes. Non-Nerf Methods such as Niemeyer et al. (2019), Jiang et al. (2022), and Jiang et al. (2021) have primarily been applied to idealized, single-subject scenes and have not yet been adapted for real-world camera images. Cao and Johnson (2023) proposes using HexPlane, an explicit scene representation method that factors a 4D volume into six feature planes. This paper attempts to verify their claims and compare them with similar methods like Gaussian Splatting by Wu et al. (2023) and K-planes by Fridovich-Keil et al. (2023). We conduct a thorough examination of the architectural choices and design elements inherent in HexPlane and further incorporate additional regularization to achieve a performance improvement.
Submission Length: Regular submission (no more than 12 pages of main content)
Assigned Action Editor: ~Yanwei_Fu2
Submission Number: 2286
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