Knowledge Retrieval in LLM Gaming: A Shift from Entity-Centric to Goal-Oriented Graphs

ACL ARR 2025 May Submission7182 Authors

20 May 2025 (modified: 03 Jul 2025)ACL ARR 2025 May SubmissionEveryoneRevisionsBibTeXCC BY 4.0
Abstract: Large Language Models (LLMs) demonstrate impressive general capabilities but often struggle with step-by-step reasoning, especially in complex applications such as games. While retrieval-augmented methods like GraphRAG attempt to bridge this gap through cross-document extraction and indexing, their fragmented entity-relation graphs and overly dense local connectivity hinder the construction of coherent reasoning. In this paper, we propose a novel framework based on Goal-Oriented Graphs (GoGs), where each node represents a goal and its associated attributes, and edges encode logical dependencies between goals. This structure enables explicit retrieval of reasoning paths by first identifying high-level goals and recursively retrieving their subgoals, forming coherent reasoning chains to guide LLM prompting. Our method significantly enhances the reasoning ability of LLMs in game-playing tasks, as demonstrated by extensive experiments on the Minecraft testbed, outperforming GraphRAG and other baselines.
Paper Type: Long
Research Area: Generation
Research Area Keywords: retrieval-augmented generation
Contribution Types: NLP engineering experiment
Languages Studied: English
Submission Number: 7182
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