Abstract: QUIC is the underlying protocol of the next generation HTTP/3, serving as the major vehicle delivering video data nowadays. As a userspace protocol based on UDP, QUIC features low transmission latency and has been widely deployed by content providers. However, the high computational overhead of QUIC shifts system knobs to CPUs in high-bandwidth scenarios. When CPU resources become the constraint, HTTP/3 exhibits even lower throughput than HTTP/1.1. In this paper, we carefully analyze the performance bottleneck of QUIC and find it results from ACK processing, packet sending, and data encryption. By reducing the ACK frequency, activating UDP generic segmentation offload (GSO), and incorporating PicoTLS, a high-performance encryption library, the CPU overhead of QUIC could be effectively reduced in stable network environments. However, simply reducing the ACK frequency also impairs the transmission throughput of QUIC under poor network conditions. To solve this, we develop LiteQUIC, which involves two mechanisms towards alleviating the overhead of ACK processing in addition to GSO and PicoTLS. We evaluate LiteQUIC in the DASH-based video streaming, and the results show that LiteQUIC achieves 1.2$\times$ higher average bitrate and 93.3\% lower rebuffering time than an optimized version of QUIC with GSO and PicoTLS.
Primary Subject Area: [Systems] Transport and Delivery
Secondary Subject Area: [Systems] Systems and Middleware
Relevance To Conference: This work falls within the field of Transport and Delivery, aiming to improve throughput in high-load scenarios by reducing the CPU overhead of QUIC, a widely used transport protocol today. It can serve a variety of multimedia applications and improve the quality of user experience (QoE) by enhancing the efficiency of multimedia delivery when CPU resources are constrained.
Submission Number: 5453
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