Acting in Delayed Environments with Non-Stationary Markov PoliciesDownload PDF

28 Sept 2020, 15:49 (modified: 10 Feb 2022, 11:50)ICLR 2021 PosterReaders: Everyone
Keywords: reinforcement learning, delay
Abstract: The standard Markov Decision Process (MDP) formulation hinges on the assumption that an action is executed immediately after it was chosen. However, assuming it is often unrealistic and can lead to catastrophic failures in applications such as robotic manipulation, cloud computing, and finance. We introduce a framework for learning and planning in MDPs where the decision-maker commits actions that are executed with a delay of $m$ steps. The brute-force state augmentation baseline where the state is concatenated to the last $m$ committed actions suffers from an exponential complexity in $m$, as we show for policy iteration. We then prove that with execution delay, deterministic Markov policies in the original state-space are sufficient for attaining maximal reward, but need to be non-stationary. As for stationary Markov policies, we show they are sub-optimal in general. Consequently, we devise a non-stationary Q-learning style model-based algorithm that solves delayed execution tasks without resorting to state-augmentation. Experiments on tabular, physical, and Atari domains reveal that it converges quickly to high performance even for substantial delays, while standard approaches that either ignore the delay or rely on state-augmentation struggle or fail due to divergence. The code is available at \url{}.
One-sentence Summary: In this paper, we derive theoretical results on execution-delay MDPs, and devise a DQN-based algorithm to empirically tackle this setup.
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Code: [![github](/images/github_icon.svg) galdl/rl_delay_basic](
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