Offline-to-Online Reinforcement Learning with Prioritized Experience Selection

ICLR 2025 Conference Submission1634 Authors

18 Sept 2024 (modified: 23 Nov 2024)ICLR 2025 Conference SubmissionEveryoneRevisionsBibTeXCC BY 4.0
Keywords: Reinforcement Learning; Offline-to-Online Reinforcement Learning; Prioritized Experience Selection
TL;DR: This paper proposes a simple yet effective fine-tuning method named Prioritized Experience Selection (PES) for offline-to-online RL.
Abstract: Offline-to-online reinforcement learning (O2O RL) offers a promising paradigm that first pre-trains an offline policy and fine-tunes it with further online interactions. Nevertheless, the distribution shift between the offline and online phase often hinders the fine-tuning performance, sometimes even incurring performance collapse. Existing methods mitigate this by enhancing training robustness with Q-ensemble, training a density ratio estimator to balance offline and online data, etc. But they often rely on components like ensemble and have higher training costs. In this paper, we address this issue by establishing a concrete performance bound for the optimal policies between two consecutive online steps. Motivated by the theoretical insight, we propose a simple yet effective fine-tuning method, \textbf{P}rioritized \textbf{E}xperience \textbf{S}election (PES). During the online stage, PES maintains a dynamically updated priority queue containing a portion of high-return trajectories, and only selects online samples that are close to the samples in the queue for fine-tuning. In this way, the distribution shift issue can be mitigated and the fine-tuning performance can be boosted. PES is computationally efficient and compatible with numerous approaches. Experimental results on a variety of D4RL datasets show that PES can benefit different offline and O2O RL algorithms and enhance Q-value estimate. Our code is available and will be open-source.
Supplementary Material: zip
Primary Area: reinforcement learning
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Submission Number: 1634
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