TL;DR: Complex AI-Generated 3D objects are currently not in mass-manufacturable form (and often not even 3D printable without heavy editing), and simple generated CAD objects aren't realistic -- we should fix this.
Abstract: In this paper, we examine the manufacturability gap in state-of-the-art generative models for 3D object representations. Many models for generating 3D assets focus on rendering virtual content and do not consider the constraints of real-world manufacturing, such as milling, casting, or injection molding. We demonstrate that existing generative models for computer-aided design representation do not generalize outside of their training datasets or to unmodified real, human-created objects. We identify limitations with the current approaches, including missing manufacturing-readable semantics, the inability to decompose complex shapes into parameterized segments appropriate for computer-aided manufacturing, and a lack of appropriate scoring metrics to assess the generated output versus the true reconstruction. The academic community could greatly impact real-world manufacturing by rallying around pathways to solve these challenges. We offer revised, more realistic datasets and baseline benchmarks as a step in targeting the challenge. In evaluating these datasets, we find that existing models are severely overfit to simpler data.
Lay Summary: Most reconstructive and generative AI for 3D objects targets creating objects that are only fit for being rendered on the screen, they do not create files in a format that can be created in the real world via common, modern manufacturing techniques. The ones that do create files in that format (called boundary representation) can only create very simple objects. We demonstrate the limits of existing models in this paper.
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Primary Area: Research Priorities, Methodology, and Evaluation
Keywords: Generative AI, 3D Mesh Generation, CAD Reconstruction
Submission Number: 409
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