CageNeRF: Cage-based Neural Radiance Field for Generalized 3D Deformation and AnimationDownload PDF

Published: 31 Oct 2022, Last Modified: 14 Jan 2023NeurIPS 2022 AcceptReaders: Everyone
Keywords: Neural Radiance Field, 3D Reconstruction, Cage Deformation
TL;DR: We propose a novel framework for animating and editing a neural radiance field representing arbitrary objects.
Abstract: While implicit representations have achieved high-fidelity results in 3D rendering, it remains challenging to deforming and animating the implicit field. Existing works typically leverage data-dependent models as deformation priors, such as SMPL for human body animation. However, this dependency on category-specific priors limits them to generalize to other objects. To solve this problem, we propose a novel framework for deforming and animating the neural radiance field learned on \textit{arbitrary} objects. The key insight is that we introduce a cage-based representation as deformation prior, which is category-agnostic. Specifically, the deformation is performed based on an enclosing polygon mesh with sparsely defined vertices called \textit{cage} inside the rendering space, where each point is projected into a novel position based on the barycentric interpolation of the deformed cage vertices. In this way, we transform the cage into a generalized constraint, which is able to deform and animate arbitrary target objects while preserving geometry details. Based on extensive experiments, we demonstrate the effectiveness of our framework in the task of geometry editing, object animation and deformation transfer.
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