Smooth Real-time Rendering via Implicit Nested Neighborhoods

27 Sept 2024 (modified: 05 Feb 2025)Submitted to ICLR 2025EveryoneRevisionsBibTeXCC BY 4.0
Keywords: Implicit Neural Representations, Neural Signed Distance Functions, Neural Rendering, Real-time Rendering, Surfaces and Attributes
TL;DR: We propose an end-to-end Implicit Neural Representation framework to render surfaces in real-time using smooth ($C^{\infty}$) neural signed distance functions (SDFs) endowed with smooth attributes such as normals and textures.
Abstract: Implicit neural representations (INRs) for surfaces have been mostly used as intermediary representations before triangle mesh extraction. Extracting meshes is not a real-time task and introduces unnecessary discretization to rendering, making it difficult to fully use the smoothness of INRs in applications. Smooth INRs are broadly used for approximating surface \textit{signed distance functions} (SDFs) through an implicit regularization (Eikonal equation) using their available high-order derivatives. Such property also makes it easier to integrate those INRs in pipelines that explore differentiable properties of the underlying surface. The current real-time state-of-the-art approach uses grid-based data-structures that introduce discretization, resulting in a non-smooth representation. We propose an end-to-end smooth ($C^{\infty}$) INR framework to represent and render surfaces in real-time using neural SDFs endowed with smooth attributes such as normals and textures. Our approach leverages from a novel localized SDF training based on nested neighborhoods, a multiscale surface representation, and residual training. The framework does not depend on spatial data-structures, nor surface extraction. We show that our representation renders detailed smooth surfaces in real-time while the previous works can only render coarse non-smooth surfaces. We also present applications of our representation, including integration with a pipeline for dynamic surfaces and a way to improve performance of surface extraction via marching cubes.
Primary Area: applications to computer vision, audio, language, and other modalities
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Submission Number: 11947
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