RUDDER: Return Decomposition for Delayed RewardsDownload PDF

Published: 27 Jun 2018, Last Modified: 05 May 2023ICML 2018 ECA SubmissionReaders: Everyone
Abstract: We propose a novel reinforcement learning approach for finite Markov decision processes (MDPs) with delayed rewards. In this work, biases of temporal difference (TD) estimates are proved to be corrected only exponentially slowly in the number of delay steps. Furthermore, variances of Monte Carlo (MC) estimates are proved to increase the variance of other estimates, which number can exponentially grow in the number of delay steps. We introduce RUDDER, a return decomposition method, which creates a new MDP with same optimal policies as the original MDP but with redistributed rewards that have largely reduced delays. If the return decomposition is optimal, then the new MDP does not have delayed rewards and TD estimates are unbiased. In this case, the rewards track Q-values so that the future expected reward is always zero. We experimentally confirm our theoretical results on bias and variance of TD and MC estimates. On artificial tasks with different lengths of reward delays, we show that RUDDER is exponentially faster than TD, MC, and MC Tree Search (MCTS). RUDDER outperforms rainbow, A3C, DDQN, Distributional DQN, Dueling DDQN, Noisy DQN, and Prioritized DDQN on the delayed reward Atari game Venture in only a fraction of the learning time. RUDDER considerably improves the state-of-the-art on the delayed reward Atari game Bowling in much less learning time.
TL;DR: A novel reinforcement learning approach for finite Markov decision processes with delayed rewards based on return decomposition
Keywords: reinforcement learning, delayed reward, reward redistribution, return decomposition, bias-variance, credit assignment, LSTM
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