\(\varepsilon\)-Optimally Solving Two-Player Zero-Sum POSGs

Published: 18 Sept 2025, Last Modified: 29 Oct 2025NeurIPS 2025 posterEveryoneRevisionsBibTeXCC BY 4.0
Keywords: Zero-Sum Partially Observable Stochastic Games, Transition-Independent Stochastic Games, Planning, Linear Programming
Abstract: We present a novel framework for \(\varepsilon\)-optimally solving two-player zero-sum partially observable stochastic games (zs-POSGs). These games pose a major challenge due to the absence of a principled connection with dynamic programming (DP) techniques developed for two-player zero-sum stochastic games (zs-SGs). Prior attempts at transferring solution methods have lacked a lossless reduction—defined here as a transformation that preserves value functions, equilibrium strategies, and optimality structure—thereby limiting generalisation to ad hoc algorithms. This work introduces the first lossless reduction from zs-POSGs to transition-independent zs-SGs, enabling the principled application of a broad class of DP-based methods. We show empirically that point-based value iteration (PBVI) algorithms, applied via this reduction, produce \(\varepsilon\)-optimal strategies across a range of benchmark domains, consistently matching or outperforming existing state-of-the-art methods. Our results open a systematic pathway for algorithmic and theoretical transfer from SGs to partially observable settings.
Primary Area: Theory (e.g., control theory, learning theory, algorithmic game theory)
Submission Number: 16497
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