Learning Riemannian Metrics for Interpolating Animations

20 Sept 2023 (modified: 25 Mar 2024)ICLR 2024 Conference Withdrawn SubmissionEveryoneRevisionsBibTeX
Keywords: lie groups, animation, rotations, interpolation, motion representation, compression
Abstract: We propose a new family of geodesic interpolation techniques to perform upsampling of low frame rate animations to high frame rates. This approach has important applications for: (i) creative design, as it provides a diversity of interpolation methods for digital animators; and (ii) compression, as an original high frame rate animation can be recovered with high accuracy from its subsampled version. Specifically, we upsample low frame rate animations by interpolating the rotations of an animated character's bones along geodesics in the Lie group $SO(3)$ for different invariant Riemannian metrics. For compression, we propose an optimization technique that selects the Riemannian metric whose geodesic most faithfully represent the original animation. We demonstrate the advantages of our approach compared to existing interpolation techniques in digital animation.
Supplementary Material: zip
Primary Area: unsupervised, self-supervised, semi-supervised, and supervised representation learning
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Submission Number: 2933
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