How to Motivate Your Dragon: Teaching Goal-Driven Agents to Speak and Act in Fantasy WorldsDownload PDF

28 Sept 2020 (modified: 05 May 2023)ICLR 2021 Conference Withdrawn SubmissionReaders: Everyone
Keywords: reinforcement learning, text-based games, goal-driven dialogue, natural language processing
Abstract: We seek to create agents that both act and communicate with other agents in pursuit of a goal. Towards this end, we extend LIGHT (Urbanek et al. 2019)---a large-scale crowd-sourced fantasy text-game---with a dataset of quests. These contain natural language motivations paired with in-game goals and human demonstrations; completing a quest might require dialogue or actions (or both). We introduce a reinforcement learning system that (1) incorporates large-scale language modeling-based and commonsense reasoning-based pre-training to imbue the agent with relevant priors; and (2) leverages a factorized action space of action commands and dialogue, balancing between the two. We conduct zero-shot evaluations using held-out human expert demonstrations, showing that our agents are able to act consistently and talk naturally with respect to their motivations.
One-sentence Summary: We create agents that can act consistently and talk naturally with respect to their motivations in interactive, situated environments.
Code Of Ethics: I acknowledge that I and all co-authors of this work have read and commit to adhering to the ICLR Code of Ethics
Supplementary Material: zip
Reviewed Version (pdf): https://openreview.net/references/pdf?id=ouqJBNITcH
5 Replies

Loading