CALE: Continuous Arcade Learning Environment

Published: 26 Sept 2024, Last Modified: 13 Nov 2024NeurIPS 2024 Track Datasets and Benchmarks PosterEveryoneRevisionsBibTeXCC BY 4.0
Keywords: Deep reinforcement learning, Atari, Environment
TL;DR: We introduce the Continuous Arcade Learning Environment (CALE), which extends the existing ALE to support continuous actions.
Abstract: We introduce the Continuous Arcade Learning Environment (CALE), an extension of the well-known Arcade Learning Environment (ALE) [Bellemare et al., 2013]. The CALE uses the same underlying emulator of the Atari 2600 gaming system (Stella), but adds support for continuous actions. This enables the benchmarking and evaluation of continuous-control agents (such as PPO [Schulman et al., 2017] and SAC [Haarnoja et al., 2018]) and value-based agents (such as DQN [Mnih et al., 2015] and Rainbow [Hessel et al., 2018]) on the same environment suite. We provide a series of open questions and research directions that CALE enables, as well as initial baseline results using Soft Actor-Critic. CALE is available as part of the ALE athttps://github.com/Farama-Foundation/Arcade-Learning-Environment.
Submission Number: 2013
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