Keywords: Differentiable Sound Rendering, Auditory Scene Analysis
Abstract: Rigid objects make distinctive sounds during manipulation. These sounds are a function of object features, such as shape and material, and of contact forces during manipulation. Being able to infer from sound an object's acoustic properties, how it is being manipulated, and what events it is participating in could augment and complement what robots can perceive from vision, especially in case of occlusion, low visual resolution, poor lighting, or blurred focus. Annotations on sound data are rare. Therefore, existing inference systems mostly include a sound renderer in the loop, and use analysis-by-synthesis to optimize for object acoustic properties. Optimizing parameters with respect to a non-differentiable renderer is slow and hard to scale to complex scenes. We present DiffImpact, a fully differentiable model for sounds rigid objects make during impacts, based on physical principles of impact forces, rigid object vibration, and other acoustic effects. Its differentiability enables gradient-based, efficient joint inference of acoustic properties of the objects and characteristics and timings of each individual impact. DiffImpact can also be plugged in as the decoder of an autoencoder, and trained end-to-end on real audio data, so that the encoder can learn to solve the inverse problem in a self-supervised way. Experiments demonstrate that our model's physics-based inductive biases make it more resource efficient and expressive than state-of-the-art pure learning-based alternatives, on both forward rendering of impact sounds and inverse tasks such as acoustic property inference and blind source separation of impact sounds.
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