GROOT: Graph Edge Re-growth and Partitioning for the Verification of Large Designs in Logic Synthesis

28 Sept 2024 (modified: 15 Nov 2024)ICLR 2025 Conference Withdrawn SubmissionEveryoneRevisionsBibTeXCC BY 4.0
Keywords: Graph Neural Networks for EDA, Logic Synthesis, Formal Verification
Abstract: Traditional verification methods in chip design are highly time-consuming and computationally demanding, especially for large-scale circuits. Graph neural networks (GNNs) have gained popularity as a potential solution to improve verification efficiency. However, there lacks a joint framework that considers all chip design domain knowledge, graph theory, and GPU kernel designs. To address this challenge, we introduce GROOT, an algorithm and system co-design framework that contains chip design domain knowledge, graph theory, and redesigned GPU kernels, to improve verification efficiency. More specifically, we redesign node features utilizing the circuit node types and the polarity of the connections between the input edges to nodes in And-Inverter Graphs (AIGs). We utilize a graph partitioning algorithm based on the observation that approximately only 10% of boundary edges (nodes) between clusters, to divide the large graphs into smaller sub-graphs for fast GPU processing. We carefully profile the EDA graph workloads and observe the uniqueness of their polarized distribution of high-degree (HD) nodes and low-degree (LD) nodes. We redesign two GPU kernels (HD-kernel and LD-kernel), to fit the EDA graph learning workload on a single GPU. We evaluate the performance of GROOT on large circuit designs, e.g., Carry Save Adder (CSA) multipliers, the 7nm technology-mapped CSA multipliers, and Booth Multipliers. We compare the results with state-of-the-art GNN-based GAMORA and the traditional ABC framework. Results show that GROOT achieves a significant reduction in memory footprint (59.38 %), with high accuracy (99.96%) for a very large CSA multiplier, i.e. 1,024 bits with a batch size of 16, which consists of 134,103,040 nodes and 268,140,544 edges. We also compare GROOT with state-of-the-art GPU-based GPU Kernel designs such as cuSPARSE, MergePath-SpMM, and GNNAdvisor. We achieve up to 1.104×, 5.796×, and 1.469× improvement in runtime, respectively.
Primary Area: learning on graphs and other geometries & topologies
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Submission Number: 12775
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