Keywords: bandit algorithms, non-stationarity
TL;DR: With thoughtful state construction, a linear bandit can achieve good performance in a non-stationary bandit setting when the mean rewards change due to an latent AR process.
Abstract: For the non-stationary multi-armed bandit (MAB) problem, many existing methods allow
a general mechanism for the non-stationarity, but rely on a budget for the non-stationarity
that is sub-linear to the total number of time steps $T$. In many real-world settings, however,
the mechanism for the non-stationarity can be modeled, but there is no budget for the non-
stationarity. We instead consider the non-stationary bandit problem where the reward means
change due to a latent, auto-regressive (AR) state. We develop Latent AR LinUCB (LARL),
an online linear contextual bandit algorithm that does not rely on the non-stationary budget,
but instead forms good predictions of reward means by implicitly predicting the latent state.
The key idea is to reduce the problem to a linear dynamical system which can be solved as a
linear contextual bandit. In fact, LARL approximates a steady-state Kalman filter and efficiently
learns system parameters online. We provide an interpretable regret bound for LARL with
respect to the level of non-stationarity in the environment. LARL achieves sub-linear regret
in this setting if the noise variance of the latent state process is sufficiently small with respect
to $T$ . Empirically, LARL outperforms various baseline methods in this non-stationary bandit
problem.
Submission Number: 70
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