Keywords: Reinforcement Learning, Offline Reinforcement Learning, Planning, Diffusion Model
Abstract: Diffusion models have shown promising capabilities in trajectory generation for planning in offline reinforcement learning (RL). However, conventional diffusion-based planning methods often fail to account for the fact that generating trajectories in RL requires unique consistency between transitions to ensure coherence in real environments. This oversight can result in considerable discrepancies between the generated trajectories and the underlying mechanisms of a real environment. To address this problem, we propose a novel diffusion-based planning method, termed as Diffusion Modulation via Environment Mechanism Modeling (DMEMM). DMEMM modulates diffusion model training by incorporating key RL environment mechanisms, particularly transition dynamics and reward functions. Experimental results demonstrate that DMEMM achieves state-of-the-art performance for planning with offline reinforcement learning.
Primary Area: reinforcement learning
Code Of Ethics: I acknowledge that I and all co-authors of this work have read and commit to adhering to the ICLR Code of Ethics.
Submission Guidelines: I certify that this submission complies with the submission instructions as described on https://iclr.cc/Conferences/2025/AuthorGuide.
Anonymous Url: I certify that there is no URL (e.g., github page) that could be used to find authors’ identity.
No Acknowledgement Section: I certify that there is no acknowledgement section in this submission for double blind review.
Submission Number: 10927
Loading