Garment3DGen: 3D Garment Stylization and Texture Generation

Published: 23 Mar 2025, Last Modified: 24 Mar 20253DV 2025 PosterEveryoneRevisionsBibTeXCC BY 4.0
Keywords: Garment generation, Cloth Simulation
TL;DR: Simulation-ready textured garment generation from images, sketches or text prompts
Abstract: We introduce Garment3DGen a new method to synthesize 3D garment assets from a base mesh given a single input image as guidance. Our proposed approach allows users to generate 3D textured clothes based on both real and synthetic images, such as those generated by text prompts. The generated assets can be directly draped and simulated on human bodies. We leverage the recent progress of image-to-3D diffusion methods to generate 3D garment geometries. However, since these geometries cannot be utilized directly for downstream tasks, we propose to use them as pseudo ground-truth and set up a mesh deformation optimization procedure that deforms a base template mesh to match the generated 3D target. Carefully designed losses allow the base mesh to freely deform towards the desired target, yet preserve mesh quality and topology such that they can be simulated. Finally, we generate high-fidelity texture maps that are globally and locally consistent and faithfully capture the input guidance, allowing us to render the generated 3D assets. With Garment3DGen users can generate the simulation-ready 3D garment of their choice without the need of artist intervention. We present a plethora of quantitative and qualitative comparisons on various assets and demonstrate that Garment3DGen unlocks key applications ranging from sketch-to-simulated garments or interacting with the garments in VR. Code will be publicly available.
Supplementary Material: pdf
Submission Number: 21
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